To make the obstacles move left to right you can create a script and paste the code in it below. After that you can drag the script to the obstacles you want to move left to right. You can change the amount to move left and right from the start point.
using UnityEngine; using System.Collections;
public class leftToRight : MonoBehaviour {
public float delta = 1.5f; // Amount to move left and right from the start point public float speed = 2.0f; private Vector3 startPos;
I like it but i feel that the character moves to slow, now that might be because of my game and my character moves REALLY fast. I like the main menu It looks really cool, I like the particles in game as well. I really like the load level, Idk how to do that in unity yet but I look for a tutorial on how to do it. Over all I really like your game,.
If you tap the "w" key your character will move faster and if you tap the "s" key you return back to normal speed.
Anyway I used this tutorial to work out how to switch scenes:
Once you know how to switch scenes you can add more buttons leading to different scenes (levels). This is how you can make a main menu and a load level page.
Hey!! Thanks for that I appreciate it. I have been working on some of the things you have said and I have also changed the game a little, hopefully everything is fixed. Could you please let me know if the levels are too hard or not? I would really appreciate that. Ohh and ill go look at your creations when I get the chance to :)
Alright, I'm back :D
The game has improved nicely, good job. Giving the player the power to change the speed was a great choice.
Some things that I felt could be added/improved are
Speed gauge. It's clear that the speed changes but I'd like to know how much. Or maybe you could just add "Speed: 1/2/3" to the UI.
In level 3, at 800 m, there's a spinner I couldn't pass at all.
Level 5 was very difficult, even more difficult than level 6. But I finished it, it was fun! Swapping the levels' names around should be enough.
The challenges were too hard for me unfortunately. Well, they wouldn't be challenges if they were easier I guess. They are too long, though. 1000 m is plenty.
Some obstacles shake or fall down in the later levels. They don't impact gameplay negatively so no biggie.
I'd like that you put back the objective text to the normal levels. It's in the challenge levels so why not in the normal ones?
Hey, do you mind looking at my new game called chicken run its like this game but better i just need some feedback on it as i want to post it on the store :)
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How did you make the obstacles move by themselves.
To make the obstacles move left to right you can create a script and paste the code in it below. After that you can drag the script to the obstacles you want to move left to right. You can change the amount to move left and right from the start point.
using UnityEngine;
using System.Collections;
public class leftToRight : MonoBehaviour
{
public float delta = 1.5f; // Amount to move left and right from the start point
public float speed = 2.0f;
private Vector3 startPos;
void Start()
{
startPos = transform.position;
}
void Update()
{
Vector3 v = startPos;
v.x += delta * Mathf.Sin(Time.time * speed);
transform.position = v;
}
}
---Ohh yeah and if you want the obstacle to spin around use this code:---
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpinCube : MonoBehaviour {
public float speed = 1f;
void Update () {
transform.Rotate(speed, speed, 0);
}
}
Hope this helps :)
Cool game
Really nice game like the graphics well done. Nice smooth controls and very well laid out keep it up.
thanks :)
do you mind looking at my new game chicken run i want to post it on the store but i need feedback :)
Now I understand why its slow, you can put the obstacles really close together and make it really hard.
Hey!! if you want your character a similar speed to mine change your forward force to 1,000 and your sideways force to 50 on your player.
do you mind looking at my new game chicken run i want to post it on the store but i need feedback :)
I like it but i feel that the character moves to slow, now that might be because of my game and my character moves REALLY fast. I like the main menu It looks really cool, I like the particles in game as well. I really like the load level, Idk how to do that in unity yet but I look for a tutorial on how to do it. Over all I really like your game,.
If you tap the "w" key your character will move faster and if you tap the "s" key you return back to normal speed.
Anyway I used this tutorial to work out how to switch scenes:
Once you know how to switch scenes you can add more buttons leading to different scenes (levels). This is how you can make a main menu and a load level page.
Pretty cool! It gets really tough in the end.
I noticed a few things you might want to fix:
Good work so far! Keep creating!
Hey!! Thanks for that I appreciate it. I have been working on some of the things you have said and I have also changed the game a little, hopefully everything is fixed. Could you please let me know if the levels are too hard or not? I would really appreciate that. Ohh and ill go look at your creations when I get the chance to :)
Alright, I'm back :D The game has improved nicely, good job. Giving the player the power to change the speed was a great choice.
Some things that I felt could be added/improved are
ok thanks, i have just fixed most of that
Hey I just updated the game!! added more levels and challenges and some particles :)
Hey, do you mind looking at my new game called chicken run its like this game but better i just need some feedback on it as i want to post it on the store :)
how old are you? but lovely (NO PRANK) It's LOVELY
Thanks, I'm 16